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 3.2 Class changes

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MensajeTema: 3.2 Class changes   3.2 Class changes EmptyJue Jun 18, 2009 9:09 pm

Bueno bueno no se pongan refunfuñones por que no les muesto todos los cambios aca estan xD
Races: General
Axe Specialization (Orc): The weapon bonus from this effect now applies to fist weapons in addition to axes.
Tauren now have the option of changing skin tone by visiting the barber shop.

Items: General
Block Value: The amount of bonus block value on all items has been doubled. This does not affect the base block value on shields or block value derived from strength.
On-Use Block Value Items: All items and set bonuses that trigger temporary increases to block value have been modified. Instead of increasing their block value amount by 100% like other items, they have all had their effect durations doubled. This applies to Glyph of Deflection, Gnomeregan Autoblocker, Coren's Lucky Coin, Lavanthor's Talisman, Libram of Obstruction, Tome of the Lightbringer, Libram of the Sacred Shield, the tier 8 paladin Shield of Righteousness bonus, the tier 5 paladin Holy Shield bonus, and the tier 5 warrior Shield Block bonus.
Emblem System Changes
Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.
New achievements have been added to collect various amounts of any combination of emblems.
Mounts
The cast time for summoning any ground mount is now 1.5 seconds, down from 3 seconds.
Apprentice Riding (Skill 75): Can now be learned at level 20 for 4 gold. Mail will be sent to players who reach level 20 directing them to the riding trainer.
Journeyman Riding (Skill 150): Can now be learned at level 40 for 50 gold. Mail will be sent to players who reach level 40 directing them back to the riding trainer.
Expert Riding (Skill 225): Can now be learned at level 60 for 600 gold from trainers in Honor Hold or Thrallmar. Faction discounts now apply (Honor Hold for Alliance; Thrallmar for Horde). Flight speed at this skill level has been increased to 150% of run speed, up from 60%.
Artisan Riding (Skill 300): Faction discounts now apply (Honor Hold or Valiance Expedition for Alliance; Thrallmar or Warsong Offensive for Horde).
In order to further equalize the number of purchasable mounts available to each race, a new 60% speed ground mount has been added for night elves, and a new 100% speed ground mount has been added for the undead.
Flying over Dalaran and Wintergrasp is now possible so long as players keep a healthy distance above the ground.
Mana Regeneration: All items that provide "X mana per five seconds" have had the amount of mana they regenerate increased by approximately 25%.
Resilience: No longer reduces the amount of damage done by damage over time spells, but instead reduces the amount of all damage done by players by the same proportion. The other effects of resilience (reducing critical chance, critical damage and mana drain effects) have not changed.

Classes: General
All pets now receive 40% of their master's resilience and 100% of their master's spell penetration. In addition, if a player is at their appropriate spell hit chance or hit chance maximum, their pet will be at the maximum for spell hit chance, hit chance, and expertise. If they are below the maximum, their pet will be proportionately below those maximums.
Replenishment: This buff now grants 1% of the target's maximum mana over 5 seconds instead of 0.25% per second. This applies to all 5 sources of Replenishment (Vampiric Touch, Judgements of the Wise, Hunting Party, Enduring Winter Frostbolts and Soul Leech).
Silence, Strangulate, Silencing Shot, and Arcane Torrent: These abilities will also apply a 3 second interrupt effect against non-player controlled targets, making them more versatile against creatures immune to silencing effects.

Death Knight
Due to significant talent changes, all death knight talents will be reset for players.
Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease.
Chains of Ice: Now reduces movement by 95% instead of 100%. The main effect of this change will be that targets of Chains of Ice will not have to re-issue a movement command to continue moving.
Frost Presence: 10% bonus health reduced to 6% bonus stamina.
Frost Strike: This ability can now be dodged, parried, or blocked. Weapon damage bonus reduced to 55%, down from 60%.
Icebound Fortitude: Cooldown increased to 2 minutes.
Talents
Blood
Dancing Rune Weapon: This ability now has a fixed duration of 12 seconds (which can still be modified by its glyph) and a fixed cost of 60 runic power.
Veteran of the Third War: Stamina bonus reduced to 1/2/3%.
Frost
Blood of the North: Reduced to a 3-point talent. Increases Blood Strike and Frost Strike damage by 5/10/15%. There is now a 33/66/100% chance whenever you hit with Blood Strike or Pestilence that the Blood Rune will become a Death Rune when it activates.
Lichborne: Duration reduced to 10 seconds, and cooldown reduced to 2 minutes.
Threat of Thassarian: New 3-point talent. When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Blood Strikes and Frost Strikes have a 30/60/100% chance to also deal damage with your off-hand weapon. Off-hand strikes are roughly one half the effect of the original strike.
Toughness: This talent now grants 2/4/6/8/10% armor instead of 3/6/9/12/15%, placing it in line with similar abilities of other classes.
Unholy
Desecration: This talent has been reduced to 2 points for 25/50% snare and no longer increases damage done by the death knight. It has also been moved one tier earlier in the tree and its spell effect has been made more transparent.
Desolation: New talent. This talent is in the position formerly occupied by Desecration. It causes Blood Strikes to increase all damage the death knight deals by 1/2/3/4/5% for 12 seconds.
Scourge Strike: Weapon damage bonus reduced to 40%, down from 45%. Damage increased by 10% per disease on the target, down from 11%.
Summon Gargoyle: The gargoyle now flies lower to the ground, making it susceptible to melee attacks. This ability now has a fixed duration of 30 seconds and a fixed cost of 60 runic power.
Unholy Blight: This talent has been redesigned. It no longer deals damage to nearby targets. Instead, when you deal damage with Death Coil, the target will take periodic damage for 10 seconds equal to 30% of the damage done by Death Coil. This damage accumulates in the same way as Ignite and Deep Wounds.

Druid
Flight Form: Can now be learned at level 60. Flight speed increased to 150%.
Innervate: Duration reduced to 10 seconds, and cooldown reduced to 3 minutes. This means each use of Innervate will give half as much mana as before, but it will be available twice as often.
Lifebloom: The final heal that occurs when this spell blooms has been reduced by 20% on the base and on the spell power coefficient.
Mangle: Ranks 4 and 5 base points reduced by about 11%. Scaling from attack power unchanged.
Rake: Ranks 6 and 7 base points on initial and periodic damage reduced by about 7%. Scaling from attack power unchanged.
Rip: Ranks 8 and 9 base points and points per combo point reduced by about 6%. Scaling from attack power unchanged.
Savage Defense: The animation for gaining this buff will no longer make the bear stand upright
Shred: Ranks 8 and 9 base points reduced by about 10%. Scaling from attack power unchanged.
Swipe (Cat): Percent of weapon damage done reduced from 260% to 250%.
Travel Form: Can now be learned at level 16.
Talents
Balance
Balance of Power: Now reduces all spell damage taken by 3/6%, rather than reducing the chance to be hit by spells by 2/4%.
Eclipse: The Starfire and Wrath buffs from this talent are now on separate 30 second. cooldowns. In addition, it is not possible to have both buffs active simultaneously.
Owlkin Frenzy: Now also restores 2% base mana every 2 seconds for the duration (10 seconds) in addition to its current effects.
Restoration
Empowered Touch: Now also increases the amount of bonus healing effects for Nourish by 10/20%.
Improved Barkskin: No longer provides dispel resistance to all effects on the druid, but now reduces the chance your Barkskin is dispelled by an additional 35/70%.

Hunter
Aspect of the Cheetah: Can now be learned at level 16.
Deterrence now has a new visual spell effect.
The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Talents
Beast Mastery
Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
Survival
Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
Pets
Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyJue Jun 18, 2009 9:09 pm

Mage
Arcane Blast: Mana cost reduced by 12%.
Invisibility:
Can no longer be interrupted by a hostile action or damage done during
the 3 second fade time, however an invisible mage can still be stunned
or silenced.
Talents Fire
Empowered Fire: In addition to its existing effects, this talent now also grants a 33/67/100% chance to regain 1% of base mana each time the Ignite talent deals damage.

Paladín
Blessing of Sanctuary: This blessing now also increases stamina by 10%. This effect is not cumulative with Blessing of Kings.
Charger: Can now be learned at level 40.
Exorcism: Now has a 1.5 second cast time, but can once again be used on players.
Hand of Reckoning: Redesigned. Now does damage only when target does not currently have the caster targeted, but damage done increased to 50% of attack power, occurring after the taunt effect is applied.
Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.
Lay on Hands: The buff from this ability now reduces the physical damage taken by the target by 10/20% instead of increasing the target's armor.
Righteous Fury: No longer has a duration or mana cost, remaining until cancelled or death. Also cancelled when a Paladin activates a different talent specialization.
Sacred Shield: When a paladin casts Flash of Light on a target with this buff, they also now place a heal over time effect on the target, healing that target for 100% of the Flash of Light amount over 12 seconds.
Seal of Blood: This ability has been removed.
Seal of the Martyr: This ability has been removed.
Seal of Vengeance and Seal of Corruption: These seals have been redesigned to deal substantially more damage. Now, once a paladin has 5 copies of the debuff from these seals on his or her target, on each swing the paladin will deal 33% weapon damage as Holy, with critical strikes dealing double damage.
Shield of Righteousness: Now deals 100% of shield block value as damage instead of 130%.
Warhorse: Can now be learned at level 20.
Talents
Holy
Beacon of Light: The healing amount on the Beacon of Light target is now based on the total healing done (including over-healing) instead of the effective healing done. Radius increased to 60 yards. Multiple Paladins can now have this active on the same target. Buff indicating a player is within range of the Beacon target is no longer displayed.
Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.
Protection
Ardent Defender: Redesigned. Currently, any damage taken by the paladin while at 35% health or below is reduced. Instead, any attack that would reduce the paladin to 35% health or below has its damage reduced. In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead set the paladin's health to 10/20/30% of maximum.
Retribution
Art of War: Now only applies to melee critical hits, but will make your next Flash of Light or Exorcism instant.
Crusader Strike: Damage reduced to 75% weapon damage to match the new 4 second cooldown.
Seal of Command: Redesigned. This seal now deals 36% weapon damage on every swing, and deals substantially less judgement damage.
Vindication: Redesigned. Now lowers target attack power, is consistent and does not stack with Demoralizing Shout.

Priest
Prayer of Healing: The percentage of spell power this spell gains in healing (per target) has been reduced from 80.7% to 52.6%.
Talents
Discipline
Penance: Cooldown increased to 12 seconds, up from 10 seconds.
Holy
Inspiration: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.


Rogue
After much quiet contemplation, rogues now possess the ability to learn how to use one-handed axes.
Talents
Combat
Sword Specialization: This talent is now called Hack and Slash and applies to axes as well as swords.
Subtlety
Shadow Dance: Cooldown reduced to 1 minute. Now lasts 6 seconds, down from 10 seconds.

Shamman
A customizable totem bar will now be available for shaman allowing the storing of 4 different totems. These totems can be placed on the ground at once in one global cooldown for the combined mana cost of all 4 totems.
All Shocks now have a default range of 25 yards, up from 20 yards.
Base health increased by approximately 7% to correct for shamans having lower health than other classes.
Chain Heal: Jump distance increased to 10 yards. In addition, the amount of healing now decreases by 40% as it jumps to each new target, instead of 50%.
Ghost Wolf: Can now be learned at level 16. While in this form, snaring effects may not bring the shaman below base normal run speed.
Talents
Enhancement
Shamanistic Rage: Cooldown is now 1 minute, down from 2 minutes. Successful melee attacks now have a chance to generate mana equal to 15% of the shaman's attack power, down from 30%.
Restoration
Ancestral Healing: The buff from this ability now reduces the physical damage taken by the target by 3/7/10% instead of increasing the target's armor.
Cure Poison and Cure Disease: Combined into a single spell, Cure Toxins.
Earth Shield: Dispel effects will now remove charges of Earth Shield rather than the entire aura.
Healing Way: Redesigned. Rather than providing a chance of increasing Healing Wave spells on a friendly target, this talent now innately increases the effectiveness of the shaman's Healing Wave by 8/16/25%.
Mana Tide Totem: Totem health now equal to 10% of the shaman's health.
Nature's Guardian: Redesigned. Now has a fixed 100% proc rate, has a 30 second internal cooldown, and increases the shaman's maximum health by 3/6/9/12/15% for 10 seconds.
Nature's Swiftness: Cooldown is now 2 minutes, down from 3 minutes.
Tidal Waves: No longer reduces the cast time of Lesser Healing Wave by 30%. It instead now provides +25% critical strike chance to Lesser Healing Wave, along with the previous 30% cast time benefit to Healing Wave.
Improved Water Shield: This talent now has a 10/20/30% chance to be triggered by Chain Heal, and the charges of Water Shield are no longer consumed by this talent.

Warlock
Banish: Effect will now be canceled if Banish is recast on a banished target.
Dreadsteed: Can now be learned at level 40.
Felsteed: Can now be learned at level 20.
Soulshatter cooldown reduced to 3 minutes, down from 5 minutes
Talents
Affliction
Pandemic: Now also increases the critical damage bonus of Haunt by 100%.
Demonology
Fel Domination cooldown reduced to 3 minutes, down from 15 minutes.
Destruction
Empowered Imp: The warlock's critical hit chance is increased to 100%, up from 20% for the next spell cast after the Imp critically hits a target.
Fire and Brimstone: Reduced to 2/4/6/8/10% increased damage from Incinerate and Chaos Bolt on targets afflicted with Immolate, down from 3/6/9/12/15%.

Warrior
Talents
Fury
Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.


User Interface
Character name auto-completion for the chat frame, pop-ups, and mail interface can be enabled through an interface option in the Development settings.
Character names can now be colorized according to class in the chat frame through an interface option in the Development settings.
Casting bars under a target's portrait will now indicate whether or not the cast can be interrupted.
Druids will now be able to see their mana bars when shape-shifted.
Item Comparisons: Holding the shift key while hovering over an item will now display the stat differences with the item currently equipped in the relevant slot.
Macros and scripts will no longer be able to target totems by name.
Quest creatures and objects will now show on the player's world map.
The quest log is now double-paned for more easily viewing quest information.
Vendor prices will now be listed on items whether or not players are at a vendor.
For additional notes on Lua and XML changes please visit the UI & Macros forum.
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyJue Jun 18, 2009 9:10 pm

ahora leanlo xD
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyJue Jun 18, 2009 10:29 pm

T_T y no tenias un traductor....¬¬

olbigado estar pegado con un diccionario...jhsjaskajksjakjs


vale por los datos men

Saludos KoG
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyJue Jun 18, 2009 10:54 pm

Pero todos esos datos salian cuando instalavas el parche... arcano pajero no lo leiste xD... además salía en español xD

Yo lo leí de ahí... es piola... hay buenos cambios y otros no muy buenos xD



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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyJue Jun 18, 2009 11:32 pm

MAS BLOQUEO?

DAAAA FIST DE MIERDAAAAAA.
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 12:54 am

muejejejeje buenisimoooo ... al pala lo siguen fruteando ajjaj
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 2:06 am

Algún día todo se ekilibrará xD

Cuando el warrior se regenere la mitad de lo ke daña... el fear del brujo atraviese la burbuja (y sea isntantaneo)... cuando el stun del picaro dure 3-4 años (como el del pala xD)... cuando el druida cure todo su mana sólo por cambiar de forma... cuando el chaman tenga el totem alfiler (rompeburbujas)... cuando el mago tenga robar burbuja... cuando el sacerdote pueda destruir todo el mana del pala con 1 solo hechizo... cuando el dk tenga ignorar burbuja... cuando el hunter tenga disparo alfiler (hace lo mismo ke el totem alfiler)...... entonces.... todas las clases estarán niveladas... me contaron ke eso salía pa la version 5.8... pero como estamos en al 3.1... aun nos keda buen rato para jodernos xD



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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 3:01 am

Che me parece o cada parche le quita mas dps al guerrero??ya furia t aumenta 10% el dañoa si mismo!!obliga a cambiarme a armas!! :S
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 1:02 pm

O que llege la clase legendaria ... CHUCK NORIS que te banea la ip por solo mirarlo. Razz

Ai si que estaremos equilibrados ajajajaj lol! lol!
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 2:14 pm

Judgement of Light: Now heals for 2% of the attacker's maximum health instead of a variable amount based on the spell power and attack power of the judging paladin.

esto en un tanke es... como decrlo... "desequilibrante" tomando en cuenta que puede llegar a curarse por lo mismo que le pega un rogue xD o un warrior dps si es el caso xDDDDDD
mas el block mas el dps que se va a subir muchisimo contando las upgrades de equipos y las cambios en la mecanica del block xD hay que ver si esto llega a una vercion final pero por mi... les regalo la burbuja ya no me sirve de nadaaaaaa xDDDDDD
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 2:58 pm

Jajajajaja, como siempre los cambios del mago son una mierda.... creo que es la clase mas olvidada del WoW xD
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 4:20 pm

Callate Nat, fijate los cambios del guerrero, una miseria con las justas y nos daran algo mas de poder de ataque y el mago es tal vez la mejor clase en el wow para hacer pvp.
Olvidados? mmmm
ME acuerdo de los magos de hielo en el tbc asquerosamente overpower que se bajaban a todos de dos poderes y te mantenian congelado hasta que te emputabas y salias del juego pensando pq mierda hice un guerrero.
Ahora en el lich un buen mago debe ser capaz de derrotar a todas las demas clases con la excepcion de los buenos picaros y eso que es cesution de que tanto dedo tiene el mago.
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 5:40 pm

yo tengo un dedo de 9 pulgadas queres verlo? xDDDD no me pude aguantar
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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 5:41 pm

Deberia... bien dicho.. en WU es otra cosa... por ahora todos los Allys (Hacen mucha arena y ya esta full equipados... con 550 de Temple no les hago ni cosquillas... deberé comprar el S1 para pensar siquiera pensarlo, ya que Boyelf me mata de 2 golpes.

Yo tengo 0 temple asi que lo unico que me funca a modo defensivo es el Ralentizar y el Cubo de Hielo...

Sankara es otro cosa, ya que se la pasa dentro del juego y luego de hacer 400mil Arenas ya tiene su set y le gana a cualquiera...

Pero bueno... cuando tenga mas tiempo me dedicaré a ello...

Igual cometes un error de interpretación... tipico de PvPero xD

vos ves en base al PvP... yo lo veo en base a RAID.... y ademas lo decia por la cantidad de cambios.... mira la evolucion de los parches y te vas a dar cuenta!


Última edición por Nathanael el Vie Jun 19, 2009 5:50 pm, editado 1 vez
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Cantidad de envíos : 1746
Edad : 35
Localización : Tristram
Rep: : 5934
Fecha de inscripción : 22/04/2009

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 5:43 pm

mi set de pvp es igual al de raid por suerte xDDD
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Cantidad de envíos : 4606
Edad : 37
Localización : Lima, Peru
Rep: : 5949
Fecha de inscripción : 04/11/2008

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Rango: High God

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 7:02 pm

Cuanto de vida tienens Nat? 17k? y 0 temple...mmm. Si te llego a dar dos criticos si te mueres XD.

El punto es que a un buen mago nunca lo tocan, seguro se te olvida ponerte el escudo de mana, que es un error muy comunm entre los magos.

Si te costaba antes del lich ahora kgaste pq nos bajaron el cooldown de interceptar 10 segundos XD.

La razon que no hago un mago es la misma que no hago un loladin o un picaro, son clases con lowskill cap, si me entienden, debido a las increibles habildades que tienen.

Sanka tiene dos partes del set de arena5, el resto indomito, lo cual implica que no tienen el bonus inclusive y si le puedo ganar y a los allies les gano a los que no son palas tanks o bugueros.
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Ralexis
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Ralexis


Cantidad de envíos : 1238
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Localización : La Serena, Chile
Rep: : 905
Fecha de inscripción : 04/11/2008

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Rango: High God

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 8:19 pm

En realidad... con cero temple... no puedes pvpear xD

Seas la clase ke seas... osea... si tienes temple cero... solo le ganarás a gente con cero conocimiento de pvp... o ke seas su anticlase xD

Y sí, shanka tiene gladiador indomito xD... lo ke no se es como mierda con ese set de indomito (ke es una basura en raid) podia sacar dps de 2200.... imaginatela con ekipo de raid babas



Saludos
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Nathanael
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Cantidad de envíos : 4164
Edad : 49
Localización : El Talar - Buenos Aires - Argentina
Rep: : 4849
Fecha de inscripción : 04/11/2008

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Rango: Raid God

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 8:25 pm

Tengo 15,5k de vida y 20 de intelecto, y no me tocarian SI:

Pudiera asegurarme que SIEMPRE funcione traslacion.

Si decis que Boyelf no me puede matar de 2 golpes... entonces avisame que le pido a Sayos investigarlo a fondo... ya que en BG es asi... 2 palos y a la bolsa...

Sankara las veces que ha ido a RAID con nosotros se cambio el set. Dado que el temple no sirve de mierda, y ella tiene exactamente las mismas armas que yo. Estoy juntando las medallas para poder comprar el S1... pero recien tengo 70 y necesito 215 xD

Pero si quieren abrimos otro tema para tratar esto....
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Cantidad de envíos : 4606
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Localización : Lima, Peru
Rep: : 5949
Fecha de inscripción : 04/11/2008

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Rango: High God

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 8:43 pm

Nat, si se te peude matar de dos golpes, si he sacado 10k en tela solo con mis buffs.
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Ralexis
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Cantidad de envíos : 1238
Edad : 37
Localización : La Serena, Chile
Rep: : 905
Fecha de inscripción : 04/11/2008

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 8:53 pm

De 2 golpes si te puedes morir con 15k de vida.. si hasta yo con 2 criticos seguidos (con Ralexis)... saco 16k.... la diferencia es ke son 2 casteos xD... el warrior si lo ves en bg... y viene con ira.......... anda despidiendote del mismo porke seguro te revienta el ojal en 5-8 segundos xD (eso si eres tela claro xD)


Y sí, Tar cuando puedas separa el tema... mientras, sigamos discutiendolo haver ke sale xD... total una vez separado no hay desvirtue Wink
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Nathanael
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Cantidad de envíos : 4164
Edad : 49
Localización : El Talar - Buenos Aires - Argentina
Rep: : 4849
Fecha de inscripción : 04/11/2008

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Rango: Raid God

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptyVie Jun 19, 2009 8:57 pm

Una cosa es segura... con unos 400 de Temple y el Set Azul de Arena, podré mejorar bastante esto...
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Cantidad de envíos : 4606
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Localización : Lima, Peru
Rep: : 5949
Fecha de inscripción : 04/11/2008

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Rango: High God

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptySáb Jun 20, 2009 12:55 am

5-8 seundos es mucho rale XD.

remolino - golpe blanco - sed de sangre - ejecutar por el cooldown global son 4.5 segundos.
Si es un priest y esta sin escudo llega hasta golpe blanco nomas XD.
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Ralexis
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Cantidad de envíos : 1238
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Fecha de inscripción : 04/11/2008

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptySáb Jun 20, 2009 1:18 am

En realidad havia puesto 2-3 segundos... pero despues dije... y si no sale ningun critico?? o y si hay lag??? o si priest tiene escudo, el warlock te alcanza a meter un espiral de la muerte y un mago te congela los huevines??... pongamosle 5-8 pa wear... pero si... es demaciado xD


Me retracto y mantengo mi poscione inicial (2-3sec)



Saludos Razz
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Cantidad de envíos : 4606
Edad : 37
Localización : Lima, Peru
Rep: : 5949
Fecha de inscripción : 04/11/2008

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Rango: High God

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MensajeTema: Re: 3.2 Class changes   3.2 Class changes EmptySáb Jun 27, 2009 4:59 am

Weno Nat cuanto duraste contra Axe en duelo con el priest? XD

Si usaba temeridad dividias ese tiempo entre 5 XD.
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